👋 We’re Rascal Games, a new independent studio founded by 2nd-time entrepreneurs who sold their first company to Discord. We build games that are unapologetically multiplayer.
We’re fully funded through Series Seed with the support of seasoned game devs and investors like Patron, Mitch Lasky (early investor at Riot Games, thatgamecompany, Manticore Games), Stephen Lim (co-founder of VALORANT & Raidbase), Stanislav Vishnevskiy (co-founder of Discord), and a16z SPEEDRUN.
We’re building Project Wayward, a shared world group-based PvE action-adventure game, inspired by games like Sea of Thieves, Valheim, and Fortnite.
Our goal is to capture the dream of adventuring in another world with friends. Think of the Fellowship traveling through Middle Earth or Frieren and Fern on their journey to the far North.
We are seeking a Senior Software Engineer, 3C & Gameplay with deep multiplayer experience to join us. In this role, you will focus on prototyping and implementing combat and movement mechanics that players will want to do over and over again because they’re fun!
Project Wayward attempts to push the boundaries of 3rd person action co-op, and you will be responsible for many of our core player mechanics. The ideal candidate is someone who’s passionate about creating co-op “player verbs” that are fun, feel fantastic to use, and bring laughter to friends (wombo combo), especially if those ideas seem a bit crazy.
A strong sense of game feel and knowledge of character control is a must, as well solid understanding of animation in Unreal to prototype different ideas.
You'll be joining a team of game developers who all love building and living within the engine!
We believe small teams with trust, ownership, and empathy can build durable games played by millions. We plan to stay small and nimble (5-7 people) for the early phase, so we can freely explore and find the fun first.
We serve players who game to bond with their friends. Our players are driven by the desire to matter amongst their friends, and they love to make them laugh.
We deeply value building from strong opinions. Great games are built by out-delivering for a specific player. Mediocre games are built by trying to serve everyone.
Here’s a peek at some of the principles that guide us: